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David facilitating a UI Design Session
September 99

Highlights

Earlier News
Aug99 - Swing, Groovy Baby!
Jul99 - To Err is Human
Jun99 - The Fair City of Dublin
Mar99 - Easter from Scotland
Feb99 - Year of the Rabbit
Jan99 - Welcome to UI Design
Sitting together - a story of Interaction Embarrassment

This month I've been doing a fair bit of travelling and encountering the worst that the travel IT systems industry has to offer. My bags got lost at Heathrow twice within 10 days. Amazingly, the computer is really good at telling you where they are and how long it will take before the reach you. Sadly, the antiquated baggage system, manages to lose them in the first place.

Much more interesting was my encounter with the Air New Zealand, seat reservation system, or more accurately, my second hand encounter. It wasn't me who was wrestling with the poor computer system but the unfortunate collection of stewardesses on the other side of the desk.

My wife and I checked in at Glasgow, on a four leg flight which tooks us through London and Los Angeles and on to Papeete and eventually to Bora Bora. As is the custom nowadays, we were issued with boarding cards for 3 flights all at once. The 4th flight was on Air Tahiti and couldn't be reserved in advance. The problem was that on the LAX to PPT leg of the journey, the system simply refused to give us seats together. The British Midland girl at Glasgow was perplexed, she made a phone call to technical support. No Joy. She was advised (wrongly) that the fault was with Air New Zealand and could not be fixed by a British Midland operator. We should ask again at Heathrow. No problem she assured us, the flight was almost empty. So we took the first flight.

At London, we made for the Air New Zealand transfer desk and explained. The girl ( a real Kiwi) was really very nice, polite and helpful. No problem, she would just enter into the computer.

"Oh" she exclaimed, and read out the exception dialog box to us. She wasn't allowed to change the details because we hadn't checked-in at London. She tried again and again. No luck. She called technical support. She was becoming increasingly embarrassed. I felt like an accomplice in the crime. Afterall, one of my so-called "professional" colleagues had perpetrated this inhumanity! It really wasn't her fault but she felt stupid and Air New Zealand looked stupid. Finally, she offered that we ask again at LA. No problem she assured us, the flight was only half full! :-)

At LA,we were shepherded into the Air New Zealand holding pen. A facility which prevents through-passengers from needing to complete a US Immigration form and clear US Immigration. All passengers contuining on with another airline had to do this. Another Interaction Design nightmare. People who are only spending a few hours in the airport have to clear immigration. Huh? Who's idea was that? Its the equivalent of sticking a Dialog box in someones face and forcing them to complete it even though they don't need to.

So, we waited in line for our transit card, and again asked the stewardess about the seating. "But the flight is very full", she insisted. :-O "I cannot possible change your seats now." We insisted that she did. Grudgingly, she entered the computer system and again we watched the face as she agonised with it, wrestled with it, again and again. Eventually, she looked up.

"I'm sorry, it won't let me change the seats. There are two seats together further back. I reserved them for you. She took a pen, scored out the seat number on our boarding cards, and wrote in the new ones. When all else fails - resort to pen and paper.

<Rant>

If the designers of this system are listening - YOU OUGHT TO BE ASHAMED!

The truth is that seat reservation systems are inhuman. The goal was to achieve two seats together by the window. The system should ask the right question, be prompted with a selection of check boxes, input box and radio buttons which tell it that our request is 2, window seats, together, near the front. It should then go away and make a suggestion.

The problem is routed with the database techies who designed it and its lack of professional interaction design. The design is there to facilitate the multi-user high contention problems in the database. It uses so called "optimistic locking".

OPTIMISTIC LOCKING IS NEITHER OPTIMISTIC NOR DOES IT LOCK!

The user is presented with an "unlocked" grid of seats. The user is responsible for making the decision about which 2 seats, together, by the window, near the front, to select. They then "submit" a request. The database then tries to fulfill that request by locking the seats requested. Any failure, because someone else got in first on either seat, causes a database exception. What happens then is anybody's guess.

In our case, it appears that the allocation for 1 seat was changed to some randomly chosen one. NOW THAT'S A REAL GOOD EXCEPTION STRATEGY ISN'T IT? NOT!

Furthermore, the allocation could not be changed. Whether this was due to some failure of functionality or simply that the interaction required to make such a change was too hard to decipher by three stewardesses and two technical support personnel, we will never know.

Designing the User Interaction based on the needs of the database underlying technical architecture is WRONG!

</Rant>

 

This Month

Cover Summary Pattern

This month a pattern which I have used to facilitate fast and efficient use for the most common task or goal in a system, whilst hiding complexity in a minimal and intuitive manner.

For the first time I present it with Use Cases and a UML derived Navigation Model.

Cover Summary Pattern

 

Speed is the essence of Usability

Nothing affects usability more than the speed of the system and interaction between user and machine.

In conjunction with Cover Summary Pattern which seeks to speed system use by minimising system interaction, I take a look at my recent travel experiences to highlight what is important when developing the most usable system.

This Month's IMHO takes a look at what it means to interaction design to ensure SPEED is delivered.

 

Book Reviews

This month I review Software for Use, by Constantine and Lockwood. A book on Interaction Design which goes a long way to evolving the state-of-the-art, particularly in the area of Requirements Engineering and the incorporation of Use Cases.

 

Book Scoring

I've been asked to explain the scoring system for the book reviews, not least by one of the authors who asked for an upgrade :-O . Check it out in the books section.

 

Off Site

OO UI at Java World

Recently I alerted the list members to the series of articles running at Javaworld written by Allen Holub.

We believed that the first one may have been flame bait and resolved to give the series the benefit of our doubt. However, subsequent publications do leave me to wonder what he is on about.

He has several premises: MVC isn't OO; objects should know how to display themselves; and get/set methods should never exist.

Without wishing to rubbish any of this directly, I would like you to consider, articles at this site, particularly, Summary Tab Pattern and this month's Cover Summary Pattern and next month's MVC for eCommerce, and then reconsider Mr. Holub's proposition.

IMHO, you cannot deliver advanced interaction using an architecture described by Holub. What do you think?

 

Guidelines

Jakob Nielsen provided some interesting insights on UI Guidelines in his recent Alertbox column at useit.com .

 

Next Edition

The October edition will present the start of a series of technical white papers on modeling and constructing a transactional MVC architecture for an eCommerce website.

Book reviews will feature Alan Cooper's, The Inmates are Running the Asylum.

And finally, I'll be returning to the application of Use Cases for Interaction Design in IMHO - Use Cases still considered Dangerous!

Check back around end October.

 

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