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Big
Project Experience |
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| DJA |
Your
book showed that you had real big project experience, that
all came from your period with Andersen Consulting?
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| LA |
I
worked for Norsk Data Minicomputer company, in the 1980s.
Norsk did a lot of their own office automation software. I
was involved first in writing about that and later in helping
to design it.
So
I did get a lot of experience before I joined Andersen but
it was more like working at a shrink wrap package software
house such as Microsoft. What was interesting for me at Andersen
was that I began working in what I call "the custom software
business".
I
think that is something I have tried to do in my book and
in my teaching is to recognize that both of those situations
[ "custom software" and "package software"
] exist.
The
Web has the same [differentiation]. It's quite different,
if you have to design an Intranet or even an Extranet for
the client's customers to use, than it is to try to build
a portal for as many unknown users as possible.
There
are different goals. They are different types of projects.
They have different economics. You make different evaluations
[depending on whether it's a "custom" or "package"
project.
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| DJA |
Perhaps
compared to some other authors in the field, one of your advantages,
if that is the correct word to use, is your breadth of experience,
in both shrink-wrap and custom software? Rather a lot of books
which appear are only applicable to Silicon Valley shrink-wrap
software and it is often difficult to apply those techniques
if you work in a bank or an insurance company?
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| LA |
My
book was partly a reaction to other books which seemed to
assume that you were working for Microsoft.
I
got tremendous amounts of inspiration out of those books but
there was always something missing. I had a lot of problems
and the people I was working with had a lot of problems that
just weren't described.
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| DJA |
Give
us an example of a problem which wasn't described in the other
books?
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| LA |
You
know I really fell for "About Face" when it was
published. I loved that book!
But
I couldn't help feeling that here was a situation where the
author knows what he is going to make. A big problem for us
when we are doing custom software development, it is rarely
completely clear what it is that is wanted.
Once
someone gets started on solving that problem, and they come
up with an answer and put it in writing, there is still no
guarantee that the client will continue to want it, for long
enough for you to build it.
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ALL
DJA
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Yep!
Yep! [laughter]
This
is a key project risk. I have seen this happen where a big
project has to change focus in mid-stream.
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| LA |
I
think that a professional Interface Designer is aware that this
can happen to their project whilst it is underway. They will
be watching for the signs that it is happening and adjusting
the design work to compensate for the fact that the world is
changing.
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The
Role of the Interface Designer |
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| DJA |
So
part of the role of an Interface Designer is to manage the
risk and be aware that it is a possibiliy and cope with it
appropriately?
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| LA |
From
the point of view of the User Interface Design, Yes! It's
not their job to be the Project Manager.
I
have found that an awareness of the Project Manager's risk
management approach and what they perceive as risk, will enable
you to communicate better with project management. When you
communicate better with them, you get better opportunities
to get a good user interface. The project manager will perceive
that she understands what is going on. She will think "I
can trust her. I can give her information. She won't increase
the cost or time of the project frivolously."
As
a UI Designer, I need to understand what they are worried
about so that I can frame my requests for resources or changes
in ways that don't frighten them.
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| DJA |
Looking
beyond Project Management, what role can the User Interface
Designer play within Product Marketing and defining the Product
Roadmap?
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| LA |
I
find that this question is very relavent to me. If I look
at my career over the last three years, all of my major clients
are asking my advice on Product Definition. With questions
like: "Should we include this feature?"; "Should
we not include this feature?"; "Should we try to
target this market sector or not?"; "Do you think
this product will appeal to this market segment? If not why
not? Is there anything we should change to make it appeal?".
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Techniques
for Product Definition |
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| DJA |
Do
you have any techniques for answering these [ Product Definition
] questions?
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| LA |
My
approach to answering this is embedded in how I see the design
process. I try to visualize the target audience. I try to
imagine them. I try to make real people out of them, in my
mind. Sometimes with a group, we will stop at that point and
draw cartoons and give them made up names and describe their
daily life and their jobs and their hopes and their fears.
When we have the wall covered in made up people and grouped
into segments then we go back and say, "OK, now let's
talk about our product in relation to these people."
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| DJA |
Interesting.
This sounds similar to Alan Cooper's "Personas"
technique. I'd like to ask you a question that I asked Alan,
last month.
A
recent client had difficulty buying-in to the Persona definition
process. They wanted to know why we were wasting their time
with these very specific personas when they already had wonderful
market research which cost a lot of money. They could argue
that they had the demographic breakdown and they knew the
target demographics, they didn't need anything more.
What
might you have said to such a client?
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| LA |
[laughing]
I would have said to them, that this is an aid to the creative
imagination. Demographics don't buy products! Individual
people buy products!.
The
demographics tell me who the product will appeal to. If you
tell me that you want the product to appeal to people in the
age range 27 to 43. Then that tells me that I should make
up a 27 year old, a 32 year old and a 43 year old. I am using
their hard won market data. It just isn't enough!
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Technical
Writers make great Interaction Designers |
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| DJA |
Was
it difficult to get started in the Norwegian Market as a UI
Designer?
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| LA |
Actually
No!
I
think that part of the reason is, I didn't come into the Norwegian
market thinking of myself as a User Interface designer and
looking for a niche with that tag.
I
came here at the beginning of the 80s and worked as a trainer
and a technical writer in the industry first.
I
was very fortunate as a technical writer to work very very
closely with the development department. I was part of the
project just in the same way as developers and project management.
I was involved at the beginning and discussing with the developers
about what we were building, then writing about that and later
going to the sales people with the Beta releases and demonstrating
it for them.
Naturally,
the programmers much preferred to send the writer out to do
the demonstrating so that they could focus on programming
some more.
I
got to be the project interface to the sales people, to the
marketing department, to the training department. I got to
demo beta products at exhibitions that months before I had
helped to design.
In
a primitive way this wasn't so much usability testing but
I got to go through several versions of several different
products and I learned gradually, by making mistakes, all
the things that you don't do.
I
remember one year, at the User Conference, standing in front
of 600 angry word processing users who were furious because
I had helped to design and implement something called a "ruler"
that meant that Word Processing was suddenly much more complicated.
So I had to defend that decision to a huge group of angry
users, suddenly a light went on in my head and I thought,
"Oh you don't switch the gas peddle and the brakes around!"
So
I moved gradually into User Interface Design from sheer laziness.
As I was responsible for teaching technical support and sales
people and trainers how to use the product, the simpler I
could make the product then the less I would need to work.
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| DJA |
So
customer facing experience is very important to User Interface
Design?
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| LA |
It
is very important to motivating the User Interface Design. You
could be doing this and still be rotten at UI Design!
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| DJA |
I
am always looking here for criteria to add to my list for evaluating
candidates for UI related positions. I think I will add that
to my list! Do you have any more?
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| LA |
I
give [candidates] a persona exercise, for example, "Edith
is 21 year old who is sitting down to use Micrsoft Excel for
the first time. Tell me what would run through her head?"
In
other words, how well can somebody imagine themselves in someone
else's shoes. Someone different from them.
Another
thing I look for is based on the belief that User Interface
Design is a multi-disciplinary craft. I say craft because
I believe that it is something which you get better at, if
you practice. It is multi-disciplinary because everybody who
does it well is someone who has at least one foot in at least
two camps. Maybe they have 3 or 4 feet [laughing].
For
me, like Alan [Cooper] says, it's is essential that the person
love technology, like technology, want to learn about it.
I'd
also like to see them as an artist, or someone who has studied
anthropology. Someone who has had two very different careers
or studied two very different things.
Finally,
I look for someone who can't talk without drawing.
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| DJA |
I
often find that the Technical Writer, I work with, is one of
my strongest allies and a constant good source and inspiration
for me.
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| LA |
I
do think that is one place [Technical Writers] to look for
good User Interface people because the technical writer is
already interested in how to express the functionality for
the users. There is always the motivation that the better
the product, the easier their job is.
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Comment
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Acknowledgements
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Thanks
to my colleagues Carlye Marsteller, Sonny Lacey and Ed Kennedy for
their help.
Thanks
to all those who helped with proof reading copy editing.
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