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The
Wireless Internet |
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| DJA |
That
would be even harder if you were accessing the Internet on a
wireless device and had to use the phone's keypad to type it
in.
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| AC |
Right.
You look at a telephone and you see those 12 buttons [ the
numbers plus * and # ]. Those 12 buttons are very very old.
Their presence is not defensible.... from a Goal-Directed(R)
point of view.
Even
though I use my telephone all the time, the one thing that
I never want to do, is refer to my telephonic correspondence
by number. In fact, I'm not sure that I want to refer to them
by name either. So 1-800-flowers is much more convenient to
remember than trying to remember 356-xxxxxx etc. What I'd
really like to do is be able to see a picture of flowers or
be able to say "flowers" [to the phone].
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| DJA |
So,
good Interaction Design is a lot to do with cutting down what
the human has to remember, focusing on what the Goal is, and
what the human is good at versus what the machine is good at.
Let the machine do the hard stuff that it is good at.
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| AC |
Exactly!
If
you have a modern cell phone then you know that you have probably
recorded into the memory, 50 or 100 phone numbers, and you
probably have a speed dial of 8 or 10 numbers which you dial
frequently. If you think about the number of times that you
key in from scratch, a phone number - area code, prefix, number
- is maybe 1 in 10. The other 9 times, you use numbers which
the phone has already remembered. Yet the physical interface
of the phone which is presented is highly tilted towards dialing
those numbers from scratch.
You
need a functional overlay and you have to switch into a meta-mode
in order to dial up numbers which the phone has already memorized
and you regularly dial. This is because we don't think from
a Goal-Directed(R) point of view. We don't look at the way
people actually do things. Instead we look at the technology
and we say, "The way you telephone someone is by typing
in a number." Then we say, "Hey we could make this
more convenient by having it remember numbers".
Why not instead say, "People always call, the people
that they always call". Then you could have something
simple like a knob on the top of telephone which just spins
through the top 20 people that you call all the time. And
by the way, for the rare occasions when you do have to call
a strange number, then you turn it over and open up the back
and there are the numbers [keys].
When
you use Goal-Directed(R) Thinking then you can easily come
to those kinds of conclusions. Otherwise you are always thinking
from the point of view of technology or from the point of
view of business. Business tends to look at the competition.
Technology people tend to look at yesterday's technology and
extend it.
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Tell
us about "Inmates" |
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| DJA |
Its
been a year or so since it [The Inmates are Running the Asylum]
was published. How has it been received? Is the audience listening?
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| AC |
The
book has been a big success. It's a big fish in a small pond.
I didn't get on Oprah! like I thought I would (he laughs).
If you look on Amazon.com then you'll find around 43 reviews
posted. 40 of them rave about the book and 3 of them say "It's
not the programmers, it's somebody else", which I think
proves my point.
I absolutely feel that the book has made a difference.
It
took 20 months to write the book. It was published in April
1999. When I began the book, the world consisted of programmers
and managers. I felt that the managers had stepped down from
their role of responsibility and had handed the reins of the
industry to the programmers. Meanwhile, the programmers were
trying to do the best they could but with the wrong tools.
That's why I called the book, "The Inmates are Running
the Asylum". I was addressing the book towards managers
and saying that by giving the reins to the programmers, you
are making a mistake.
I
was saying that what needs to happen is you [the managers]
need to bring design into the world.
So,
welcome to the year 2000. Now, designers are a part of everything.
Companies today, big and small, old and new, have created
positions at the VP level for User Experience, User Interaction,
Chief Experience Officer. These are typical. You find these
roles in companies from IBM to Yahoo! to tiny little startups
that you have never heard of.
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| DJA |
Is
this a Silicon Valley phenomena? I haven't come across this,
myself, so far.
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| AC |
It's
sweeping the industry. I think that you will see this universally
within a year or two. It already enormously influential today.
American business does not create a VP position lightly. So
this is serious. People believe that the User Experience is
important. There is an idea that design is part of the solution.
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Promoting
Interaction Design as a Profession |
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| DJA |
I
guess that my job is Interaction Designer. However, I find
it next to impossible to find companies who are willing to
hire Interaction Designers. All my colleagues who do this
stuff actually have other job titles. I have the feeling that
Interaction Design just doesn't get the press that it needs.
I
see a lot of Web Designers talking about Information Architecture
and how it is really, really important to the design of a
good web site. Then there is Information Engineering, Usability
Engineering, HCI and so forth, coupled to the huge success
of Jakob Nielsen's book which is pushing Usability Engineering.
What
can be done to raise the profile of Interaction Design and
promote the fact that Interaction Design isn't Usability Engineering?
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| AC |
Well,
you touch on a problem that we have encountered. Unfortunately
the word "design" has a very different interpretation
in business. Design is considered to be a creative process
that is applied at the very end of the heavy lifting and that
it has a very minor affect on a product. So the word "design"
is problematic.
Usability
Engineering, on the other hand, and all usability stuff, has
the singular advantage of having a lot of pseudo scientific
data which impresses a lot of people.
I
saw my task as "Making the World safe for humanity,
one click at a time!"
So
I set about figuring out how to do that. I realized that what
you have to do is create a discipline which focuses on the
User, the eCustomer, the person at the other end. So, we created
here our methodology we call the Goal-Directed Approach. It's
based on understanding the User by understanding their Goals.
And understanding their Goals by understanding the User.
I saw this as a design process. We fed the Goal-Directed Approach
into our design process and we positioned it that way. I call
myself an Interaction Designer. However, it's an interesting
problem. When you say, "design", you marginalize
yourself in the industry. What we have realized is, that if
you take a Goal-Directed Approach and apply it to Interface
Design then you will get a better Interface. But that is not
significant. It won't have a significant impact on the success
of the product. It will make it nicer. However, it will be
way too late in the process to have a significant influence.
With
Interaction Design and the Goal-Directed Approach has an enormous
benefit on the strategic makeup of the product and it has
an enormous beneficial effect on the strategic positioning
of the company, and of the brand, and of pricing, and of channels,
and of all marketing. It turns out that the Goal-Directed
Approach has an enormous strategic benefit and value.
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| DJA |
So
how do you sell that? Should it be called Interaction Architecture
rather than Interaction Design?
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| AC |
Well
we wonder that too and we are wrestling with that right now.
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Design
is Toxic |
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| AC |
The
word "design" is toxic in the world of business.
The
number 1, single most important thing that you, Mr.
Product Developer can do to maximize your quality and effectiveness
and make your customer happy, is bring Goal-Directed Interaction
Design in earlier in the process.
When
you say the word "design", business people tell
you that design comes at the end of the process. So we are
in this weird oxymoronic situation where the name we have
selected is toxic to what it is that we are trying to accomplish.
We don't yet know what the solution is.
It's
a huge problem.
All
that Usability Engineering stuff is very very expensive. What
it does is say, "We will make your product better".
That's good! But it doesn't say what the cost is. It's like
the Clean Air Initiative. The Clean Air Initiative, is that
a good thing? Would it have been better not to have filled
our skies with smog in the first place? Yes!
So
I find myself in the situation that people know I am a
critic of Usability. I'm not a critic of Usability
because I think it doesn't work. No. It's like being a critic
of chemotherapy because it would be better if we could prevent
cancer rather than have to use highly draconian measures to
cure it.
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| DJA |
So
can we sell the Interaction Design notion as prevention rather
than cure?
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| AC |
I
like to say that good Goal-Directed Design allows you to produce
release 3 quality in the release 1 timeframe.
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Demographics
vs. Personas |
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| DJA |
Let's
talk a little about introducing Personas and Usage Scenarios
to Marketing People.
I had a client recently with a lot of very expensive market
research information. This research defined market segments,
types of people who might be prospective customers. The problem
I had with this was the vagueness of the definitions.
However,
the marketing people at the client really believed that their
research had nailed the problem so they were very skeptical
about the Persona Definitions and openly said it was wasting
their time. What do you say to people who raise that kind
of objection? How do we get buy-in for your methodology?
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| AC |
Well,
yep. That is a problem.
Everyone
wants better solutions and happier customers.
Industrial
Design is a discipline which has been around for quite a while
and was developed as a methodology to help tame the excesses
of the industrial age. Well, the industrial age is over. It's
now the digital age. Now we need digital methodologies. Industrial
Design was a nice thing for making real nice buttons which
look pushable. It's not very good at all for making buttons
which allow people to understand the consequences of their
pushing them. Consequences are an Interaction Design Issue.
It's a Digital Issue.
The
same thing is true of marketing. All those marketing people
are contemporary marketeers. They were educated in the marketing
techniques of today. These were matured in the 50s and 60s
when radio and TV matured to their full potential. These are
broadcast paradigms.
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| DJA |
So
is it the case that marketing people are not reading Regis McKenna,
or Geoffrey Moore, and others? Or are they reading that stuff
but failing to understand it? Or reading it but taking the wrong
message from it?
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| AC |
All
of the above. [That stuff] is not being reflected. They have
an existing method of marketing that they use. The reality
is that such techniques worked for broadcast media. When you
are broadcasting your message, you have to think in terms
of demographics and channels to market. When you're working
in the digital age and dealing with all this complex functionality,
you have to be thinking in terms of Users and specific scenarios.
The
example I use is the guy who works on the assembly line at
the automotive plant in Haywood, California. He is a working
class guy, likes to watch TV and drink beer, on the weekend
he gets in his pickup truck and he goes up to the Sierra Nevadas
and goes out into his favorite trout fishing stream and stands
there in his waders and does a little fly fishing.
Then
there is the executive, who is Chairman of the Board of the
automotive plant. He eats at fancy French restaurant. He makes
a lot of money. He drives a Mercedes Benz off-road vehicle.
On the weekends, he too likes to get away from it all. So
he drives up to the Sierra Nevadas and wades out into the
same stream in his really expensive Orbis Hip Waders and uses
his 300 dollar fishing rod and he stands not 50 feet away
from the other guy who works for him on the assembly line.
Both trying to catch a trout.
From
a demographic point of view, there is no two more different
guys. Now, if you own www.flyfishing.com then these
guys are your market. It's not a broadcasting world anymore.
So all those old lessons of marketing are no longer applicable.
It's
a cliché to say that the world is changing because
of computerization. However, people don't realize when it's
pulling the rug out from under them. Marketing people call
the World Wide Web, "the New Media". The problem
with this is that they then think it's just like the old media.
But it isn't! They thought that TV was radio with pictures
but it's not. The World Wide Web is vastly different from
those Broadcast media.
Marketing
people used to think in terms of demographics and problems
like how do you sell a toothbrush. Well that is very very
different from how you sell a [cellular] telephone. How you
use a toothbrush is pretty much the same because it's a mechanical
device. I don't care whether you are short or tall, or skinny
or fat. How you use your toothbrush is pretty much the same
as how everyone else uses it.
However,
you can be demographically speaking, the same gender, the
same age, the same income and the way you use your cellular
phone is dramatically different from the way the guy standing
next to you is using it. That's because it is really an Information
Object and not a Physical Object.
All
that marketing think just doesn't apply anymore.
So
all that market research data isn't a waste but you need to
turn the slant on it and make people aware that it just isn't
about mass marketing anymore. It's about individual marketing.
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| DJA |
I
certainly find market research useful because it guides us to
choose particular Personas from the broad spectrum which might
be available.
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| AC |
Absolutely.
All that research is great. We are omnivorous about data.
We're hungry for market research. We'll eat it all. We also
like to go out into the field and do our own corroborative
stuff.
We
like to poke around and look for surprises because it's always
the surprises which are the most valuable. If we could predict
the surprises then we wouldn't be needed.
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New
Media vs. Old Media |
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| DJA |
So
is it true to say that simply trying to "push the message"
doesn't work anymore because you can't be sure people want to
hear it?
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| AC |
It's
really easy to say, "Old media. New Media" and you
take from it, that old media was watercolors and new media
is oils. But it's not that way at all.
Old
Media is carvings in stone and new media is communication
from another planet. It is a dramatically different thing.
We haven't really gotten there [ to the correct answer ] yet.
If
you go out on the web, you can see the incredible emphasis
placed on mass marketing. I believe that mass marketing will
die way down. It won't go away. In the same way that radio
didn't kill newspapers, and TV didn't kill radio, new Media
and the WWW will not kill mass marketing but will change it
forever. Radio didn't kill newspapers but it changed its role
in our daily life. TV didn't kill radio, it just relegated
it into our automobiles.
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| DJA |
Like photography changed painting?
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| AC |
Exactly!
The
Internet is going to relegate broadcast media to a narrow
band of influence. You are still going to see TV ads aimed
at the lowest common denominator but it is not going to be
the way that the bulk of people get information and do their
commerce.
It
used to be that people bartered for goods with their neighbors,
then came along cities and stores, then came supermarkets
and department stores, then the retailing experience changed
again. People still barter but it's a tiny tiny part of commerce.
What's going to happen is that not all of retail is going
to the web but an enormous segment of it is going to the web.
So
you're still going to have people who like to go shopping
and places such as "Nike Town" where it's an experience
and the purchased item is a souvenir of the shopping experience.
People will still do that kind of retail. However, when it's
time to get a pair of shoes exactly like the last pair I had
which are now worn out. I'm not going to go to a store. I'm
going to do that on the Internet.
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Summing
Up |
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| DJA |
To
sum up, is there anything else that you'd like to cover? We
seem to have wandered off the script.
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| AC |
Clearly,
you are grappling with the terminology, "So am I!"
The
really encouraging thing is, and I presented this at a talk
to my own people recently, and I said, "When
we started 8 years ago, we said that we are going to change
the world because people are unaware of the power of Goal-Directed
Interaction Design." We were going to change that and
make people aware.
So
the other day, I said to my people, "We won!", because
now everyone is aware. It hasn't made it into all the corners
of the world yet but basically, it's not a discussion about
whether this is worth paying attention to. It's a question
of "just how much attention should we devote to this?"
I consider that a great victory.
I really think that we have turned a corner and I'm really
excited. Even though, every day, I see examples of really
bad digital products out there, I know that the forces within
those companies which produce [ the digital products ], those
forces understand that they are living on borrowed time and
that they are going to have to fix them eventually.
I
think that things are still going to get worse before they
get better. However, I am now convinced that things really
are going to get better. Whereas 5 years ago, the issue was
in doubt.
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| DJA |
Well, thankyou very much for sharing your thoughts with us Alan.
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| AC |
All
I can say is,
"Keep
fighting the good fight, David!"
Cheers
and Good Luck with the site.
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<<
Part 1: Defining Interaction Design |
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Comment
on this article... |
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Acknowledgements
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Thanks
to Diana Miller and Andrea Lepley at Cooper Interaction for setting
this up.
Goal-Directed
is a Registered Trade Mark of Cooper Interaction Design.
Thanks
to my colleagues Carlye Marsteller, Matt Clarke, Scott Romack for
their contributions.
Thanks
to Jeff De Luca for review comments on the presentation of this
piece and Paul Szego for the copy editing.
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