UI logo
The Webzine for Interaction Designers
uidesign.net
 
     
 
  Site Search

Advanced Search
 
  Subscribe
Receive site update email alerts.
Enter your email address.
 
  Resources
Recommended Books
Links
 
  Site Info
Update Notification
Send Feedback
FAQ
Copyright/Link Policy
Review Scoring
Site Goals
About us
 
 
March 6th, 2000
     
 

Affinity Enabled
The killer feature for wireless applications

 
     
 

So far web design has been obsessed with the 1-1 relationship between the site and the User. With the possible exception of Intranet sites, collaborative computing has been by-and-large ignored. That will need to change in order to deliver compelling wireless applications which add sufficient value to make people switch away from their PC Web Browsers.

The Web has been considered to be a 1-1 narrowcasting, pull media. That is to say that it is very different from say TV which is a mass, 1-many, broadcast(wide), push media. Many web site designers and .com companies are still struggling to come to terms with this change. It requires a whole new way of looking at marketing. We're not in a broadcast world anymore.

It is very tempting to take that new understanding and translate it onto wireless web applications. That would be wrong! Why? Simply, that as designers we often fail to understand how people live and how they work together, rather we focus merely on how they interact with the technology. A User sits at her desk, types on her computer keyboard and mouses over the screen. It's a 1-1 interaction between User and Website through a PC Browser. Traditionally, it has been a static thing. Sell the User a book, while they sit at work. They have their credit card in their purse. It doesn't involve movement. It doesn't involve other human beings.

The challenge with wireless is to deliver compelling content for the mobile user.

Mobile means "on the move"

Apart from the obvious advantage of having ubiquitous access to information such as stock prices, mobile applications have to deliver usefulness for people on the move. After all, if they weren't "on the move" then they would be at their desk using a PC and Web Browser.

It is all too tempting to get drawn into the notion that individuals go places and do stuff. Companies such as vicinity.com are beginning to deliver services which allow you to identify the nearest fast food restaurant, given a Brand Name and a Zip Code or Street and City. Soon, it will be possible to pre-order from the menu. Great!

What a feature like this fails to take true advantage of, is that you rarely go to the fast food store alone. More likely you will be with colleagues or family.

The reality is that human beings for the most part live and move in groups. Those groups change throughout our lives and indeed throughout the week or even the day. It has recently become popular to refer to these as Affinity Groups.

Our Affinity Groups

Taking myself as example, I move in various "affinity" groups. Firstly, there is a group with my wife - the Anderson couple; if we had children there would be an Anderson Family group; back home in Scotland, I have my parents and brother, at any given time I could be moving in groups with them; then there is the cycling club I ride with; my Japanese class; the dance class that I attend with my wife; my colleagues at work with whom I form several groups; there is the "Usability" interest group; the Web Solutions group; the project group for my current client; the Professional Services Division; the adhoc groups formed for lunchtime dining; the book review group; and so the list goes on and on. Throughout my week I move together with others, take part in group activities and coordinate my actions with a diverse list of groups.

Wireless internet applications on WAP Phones or PDAs will start to be useful and compelling to me when they begin to help me live this social life, when they begin to understand my affinity groups.

A Scenario : Friday night in Dublin

So, it's approaching 5pm on Friday night, at my old job in suburban Dublin. The norm for the group is to reconvene at a nearby pub for a beer or two. Something to let off a little steam and plan for the evening ahead.

With no shortage of pubs to choose from, there might be some debate by email before one is chosen. Not everyone can go straight from work, as they have other commitments. They prefer to meet the group later, downtown.

Friday evening starts with an adhoc group meeting at a local pub. After a beer, they each head to their respective homes while they are still "under the limit" for alcohol consumption and driving. The agreement is to meet again, at one of possibly two pubs downtown. Dublin is rightly famous for its pubs. [If you haven't been to Dublin, Ireland then you really should give it a try on your next long weekend].

At the second pub later in the evening, a new group has formed. Most of the faces from the first group plus some new ones. There are several things on the agenda: drinking; eating; music; and dancing. It is likely that 4 locations will be required to meet the exacting needs of the group. The first pub might be good for beer but the food is poor or nonexistent, the next place may have good food but the music is poor. There may be good music at another pub but it closes relatively early and dancing can be better had somewhere else.

So how can wireless applications help here?

Wireless aided Friday nights

Firstly, it ought to be obvious that mobile phones are already a big part of this scenario. Calling around the group discussing and announcing, where and when is a key part of the evening.

Even with this year's technology, in some cities around the world, it will be possible to query for pubs and restaurants, query for menus, query for entertainment - what music, where? It may also be possible to book a taxi. Imagine how much better that is going to get when the wireless application understands the group dynamics.

An Affinity Enabled, wireless Friday night!

So, it's around 7pm. Most of the group have left the first pub to go home and change and leave their cars behind. It's time to broadcast to the group the new meeting place. The wireless application knows who might be involved because they indicated earlier at work using some email or website correspondence.

Each group member receives a notification and a request asking if they need a taxi. The application already knows the pickup point (their phone or home) and the destination.

Later, in the pub, it's time to talk about food. A discussion of what kind and where and how much takes place. How nice it would be to ask the phone to suggest places based on those criteria. Once selected, make a booking. Maybe this happens by switching to voice and calling the place, but the "interaction session" is continuous. The phone learns of a successful booking and asks again, if a taxi is required. If yes, it knows that the group is 7 people, so it requests 2 taxis. It knows the pickup point and the destination. The phone could also pay the bill, maybe it asks if the caller is paying or whether the bill is being divided amongst the whole group.

Later, in the restaurant the same thing could happen. Individual payments, split bill, or one person treats all the others.

Affinity Enabling will appear in stages

Ideal, "Affinity Enabled" applications will not appear overnight. To be really useful I believe that they will need the Bluetooth chip. This will make it easier for a group of mobile devices to "detect" who is in a rapidly changing Affinity Group.

However, in the short term, vendors can provide Affinity Group functionality for more established, rather than adhoc groups. For example, it could know about your couple group - together with your spouse or date. It could also know about your immediate family group. These types of affinity groups would be truly useful. Already companies such as myfamily.com are establishing this as niche business application.

Consider how useful it would be for a father whilst on business in Seattle to propose by wireless application that the family meet for a movie at the local-to-home theatre later that evening. Using either wireless devices or PC, each family member can propose and vote on a movie, determine the ideal time and ideal location. Eventually the application, aware of the affinity group, books the appropriate number of tickets for the whole family.

The return of CSCW

Around 5 years ago, before the internet was a big thing. The real big thing at the time was "groupware". The height of this market happened perhaps in 1996 shortly after IBM paid what seemed at the time, a ridiculous price for Lotus and its Notes product. During this time, it had been realized that there were vast fortunes to be saved by helping people to work together better. The academic field of HCI, and the industry were just beginning to understand the problems, difficulties and challenges of collaborative and cooperative working and then the World Wide Web arrived in the mainstream and suddenly it was all about eCommerce and Business-to-Consumer. It was all about HTML and Javascript and applets and back to the world of thin-client computing. CSCW had been dropped as an area of big interest. Well the wireless world means that CSCW is back! And it's back at the forefront of importance. Why?

To deliver compelling wireless applications we have to comprehend that people move in groups and they do stuff in groups. Humans are for the most part social creatures. In order to deliver these compelling features, applications need to understand the Affinity Groups that people move in, and in order to do that we need to gain a deeper and broader understanding of how to deliver collaborative and cooperative applications, whilst achieving this on screens the size of oversized postage stamps.

 

 

 
  Comment on this article...  
   
 
Related Articles
Most Recent
Most Popular
Related Articles
uidesign.net
hosted by likk.net
           
 
Copyright uidesign.net, 1999 - 2003.
The UI logo device and uidesign.net wordmark are trademarks of uidesign.net