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April 30th, 2000
     
 

Differentiate by Usability
Selling Good Interaction Design to Industrial Age Dinosaurs

 
     
 

I was asked recently by a client to detail, for senior management, exactly what features we had incorporated into our design to differentiate our new product from the competition. I couldn't answer the question immediately and let it pass without comment. The reason for this was simple. It's an Industrial Age question that requires an Industrial Age answer. It just isn't so easy to differentiate with features when you are designing an Information Age appliance using the very latest in User Centered Design techniques. However, communication with and education of senior management is an important part of all IT related work, so the question had to be answered and it was, with a Usability study!

The trouble with the Web world is that it is so new. If you're working in the wireless web world of PDAs and WAP phones then it is even newer. To the army of 20 something developers this represents no challenge. It is cool new technology and they take to it like ducks do to water. For management though it is often a different story. As the saying goes, "You cannot teach an old dog new tricks". For senior management in larger companies, they grew up in the later part of the Industrial Age, the electronic and automated mass production period. They worked their way through years of promotions to reach senior positions during this period. They understand the territory of production figures, raw materials, added value of assembly, sales and distribution channels, and best of all marketing by features through broadcast media.

The Industrial Age Dinosaur at the Top

Let us make no mistake, these senior managers are smart guys but it is hard for them to adapt to the paradigm shift which has and is taking place in the economy. In the Information Age new rules apply. Distribution channels are becoming ubiquitous and almost free e.g. uidesign.net pays almost nothing to distribute this e-zine to 4000 readers every month. Marketing is moving away from a broadcast/push paradigm to a narrowcasting/pull metaphor. Vertical Portals such as John Rhodes' Webword.com are prime examples. People interested in the web and usability visit John's site of their own volition. By building a highly focused market niche audience such as Webword, you can tightly target marketing activities. This is narrowcasting.

Information Age appliances are all about offering a better fitting product to a narrower market. By understanding individuals better, we can better tailor a product offering to their needs. Often a general product can be personalized, thus the market is broader but the end effect is narrow. With Information Age Appliances, less is more, because less features are better targeted at a narrower audience. The unnecessary features are omitted.

To a senior manager who has come up through the late Industrial Age knowing that "more is more" and that broadcasting "more" message is how to sell product and how to build market share, the web and wireless world of selling "less" by narrowcasting, is an alien and hostile environment. Proponents of Information Appliances and "less is more" design such as uidesign.net are not yet fully understood by these senior people.

In the Industrial Age, a rust belt executive could ask his design team, "So what are we doing in the new model that beats out the competition?" The design team can reply, "Well Sir, in the new model we have the automatic retractable mirrors. Great for those narrow European garages. We think that we have a 12 month advantage on the competition and the mirror retracting will look really cool in the TV commercial!"

So imagine the rust belt dinosaur's emotional response to the Information Age designer who replies, "Well Sir, we identified that the market is not homogeneous and in fact could be split out into at least 20 Persona definitions. So we have produced 20 different versions of the new vehicle targeted at these people. Only 3 versions actually have the retractable mirrors which of course are new for 2001. The reason for this is simple, most of our customer base live in apartments and use a communal garage. They don't need retractable mirrors. So if you look at our new model for the downtown young executive with a girlfriend, an apartment but no kids, pets or commitments, we are offering a feature list with just 10 key and compelling features." "And what is the competition doing? How many features do they have?". "Well 43 actually but ...."

This message just doesn't cut ice with Industrial Age guys who understand manufacturing industry. Manufacturing after all does not lend itself easily to personalization features and producing 20 or 200 versions of the same product in order to target narrower and narrower markets. Broadcast media does not lend itself well to selling to narrower and narrower markets.

So what does a designer do with this problem?

The "Less is More" Information Appliance

As Laura Arlov detailed in her recent interview, when you are designing an Information Age appliance, particularly a wireless PDA or WAP Phone application, you really have to focus your effort and concentrate on taking things out rather than putting them in.

Any idiot can produce a web page which is full of links and packed with features and content. However, the more and more you add, the harder and harder it becomes to find a specific link or a specific piece of information. With small screen devices such as phones and PDAs this problem is multiplied many times over. In order to deliver a usable, useful Information Appliance, you simply have to understand your target Users and you have to focus on delivering the necessary, compelling features which meet their needs. Anything else is simply getting in the way. With a wireless device, you don't have to put much in, before something is getting in the way. With wireless devices, a lot less is more!

If you take a purely Industrial Age view of such a product, you will want to market the differentiating features. You will want to produce a checklist of features and show that your new product has one or more boxes ticked which the competition cannot offer. This is the traditional way of marketing manufactured products. However, with the Information Appliance the message is different. The message is hard to communicate. The product has less features because it has what you need and won't confuse you with what you don't need. The problem for the marketing people is defining, "don't need". A persuasive marketeer from the competition can always persuade you that you "need" something. In the Industrial Age this didn't matter because the revenue was made at the point of sale. Little regard was given to the after market effects. So manufacturer simply added more and more features. They didn't care whether people really needed them, they would simply persuade them that they did, in order to make the sale.

Usability is directly related to Usage which is directly related to Revenue

In the Information Age, we seldom expect to make revenue from selling the appliance. Telephone operators will give you equipment for almost no cost, because they want you to make phone calls. They make their revenue through usage. In the telecoms business there are two models for revenue growth. They are really simple: sell more phone lines, grow the subscriber base; make existing subscribers use the phone more. Information Appliances are all about encouraging usage. Wireless carriers make their revenue from encouraging usage of internet enabled phones and PDAs.

Let us make no mistake that usability and usage are directly related. The harder something is to use, the less people will use it. In fact a bad experience with a service may encourage a User never to try again. So the operator can claim to have a large number of subscribers but if usage is low then they really aren't making money and the large subscriber base is essentially useless.

Usability Studies are the Answer

So all the rules have changed. You cannot differentiate on features (or more accurately, quantity of features) and you cannot offer a product which is so poorly focused that it will appeal to a mass audience. Alan Cooper (and others) have shown that a bland product will fail to impress compared to a highly targeted product. Information Appliances need to be designed for highly targeted audiences. However, you still need some way of easily communicating to a senior manager who may just have recently escaped from the dinosaur park in the rust belt. Numbers are generally what communicate best in the fast paced, low attention span world of the executive. Numbers of features won't deliver what you need. You will only look bad. However, numbers from a Usability Study can be the answer.

The great advantage of the web world is its speed and the ease of access to material. If you want to see what your competitor is doing, you simply hit their URL. In the web world of short product cycles and quick time to market, the developer is rarely more than 3 months ahead of the current offering at the website. So, it is fair to say that what the competition has on show is not far behind the state-of-their-art.

To get the figures you need, you will have to conduct formal studies. These will need to be task based studies. Why Task Based? Well the answer to this is simple. Usage of devices is related to usability but it is also related to delivering real value by helping a User to achieve her goal. Tasks are what a User does in order to deliver a goal. So select a series of tasks for the target Users or product audience and test them. Test them against your own design and test them against your competitors'.

What you need is a positive result that shows your product is easier to use. This shouldn't be difficult if you have been following a User Centered Design process using all the latest techniques described or reviewed at uidesign.net. Finally, collate your figures and present to management.

So you can prove that your design is differentiated. It is differentiated by ease of use, and delivery of relevant functionality when and where the User needs it. As Alan Cooper said, "The issue is not complexity", the issue is Appropriateness. Show management that your design is more appropriate to the target audience then let them worry how to market that to an Information Age audience.

 

 

 

 
   
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